In my opinion, I'd amend this to be: lack of "fun" when leveling/recalling L3 units.The biggest problem with current version of UtBS is that I see people talking about, lack of incentive to recall L3 units
I personally found L3s absolutely essential for victory, though I definitely did have to think carefully about how many to deploy. But instead of feeling pleased when I level a high-xp unit, I instead felt like "ugh I just used a consumable" (since now I have to pay a lot more to get that same L2/L3 next scenario).
Basically instead of feeling like I was improving my army over time, I felt like I was just kinda changing my army, and every kill I got on certain units was "spending" a limited XP budget instead of XP being an actual reward.
The trouble is, AFAIK that was your main goal of the variable recall costs - to make leveling units not always a straight power upgrade, unlike in the other mainline campaigns. So I don't really know what to do about it.
Out of the concepts you proposed, my personal favorites are #2 "Favouritism" and #4 cheaper recalling for L3s - I do think those would be helpful.
Statistics: Posted by Dalas120 — Yesterday, 11:01 pm