…what are you talking about? Yes it does. TheThe [animation] tag doesn't support "apply_to."
[animation]
tag is rarely actually used for animations though, so you won't see it very often. None of the animation tags that are generally used support apply_to
– only [animation]
specifically. For this specific use-case, [extra_anim]
is usually used, which takes flag
instead of apply_to
for the same meaning.I'm afraid you're going to have to manually duplicate the content of the unit's defend animation. Look up the definition of theI'd like to give unit animation "explosion" which should be unit's defend animation + my custom halo
An idea how to do so?
DEFENSE_ANIM
macro, copy-paste it into your explosion animation, and modify it as needed. And if needed, add the extra [frame]
tag described here (maybe rename the tag to [flash_frame]
though).Statistics: Posted by Celtic_Minstrel — 58 minutes ago