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Eastern Invasion • Re: 5. The Northern Outpost

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(1) What difficulty levels and game versions have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
1. 1.19.1 - middle difficulty
2. 3 - it was not difficult, but I had some confusion that could have been trouble (explained below).
3. Somewhat clear. Dealing with the leaders was fine, but the "find the bandits in the cellar" part was not clear. Did it have to be Addogin or Dacyn that entered the village, or was anyone good? Do the ruined cottages count as villages (maybe the cellar is intact)? The answers eventually become obvious, but the mechanism isn't clear in the first several turns. A note in the objectives that explains the mechanics would help.
4. The dialog was good, aside from the "bandits in the cellar" parts.
5. No challenges, as long as you have mages to hit the annoying outlaws in the forests.
6. 7 - nothing frustrating, and it did advance the story
7. See #3. I don't have Dunefolk on my roster, I must have missed something...
EI-Northern Outpost replay 20240705-195222.gz

Statistics: Posted by doofus-01 — Today, 2:10 am



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