Getting you updated by a little.
I think that in this upd there will be no new units for following factions:
1) EA - Desert elves
2) ARCHAIC - Menagerie (will also add a lv4 version of blue beast due delays)
3) ARCHAIC - Khtons
Few other units in some other factions...
Reasons: there was the need to request more attention and time at polishing AoA content (clearing it of minor bugs I commited) , as well of making AoA mountain goblins be more playable with extra attcks/recruit units/leader lists because the faction was very poor in lv2+ gameplay.
For example, mountain goblins to be viable I've decided to add them the following extras:
1) Troll Whelp been changed to EE - Troll Whelp (which can level up into Troll shaman lv2)
2) Added Sidhe Elf bears, this is actually a good idea because in the same era a dwarf faction has bear riders
3) Added EE Monster's Gryphon's, which can go even to lv3 unlike Knalgan Gryphon Riders
4) Added Archaic's Stork riders (are an hybrid between wolf riders & naga fighters, but can't lv3)
5) Added an extra Sling attack in the lv1/lv2 goblin assassins (Lv1 5-2 and lv2 6-3 +50% marksman) as faction is still missing of decent ranged attackers.
I've been really interested to steal the sprites of lv1-lv3 halfling in barrel armor for a goblin unit (nobody can realize what is inside the armor XD) , but I haven't found the sprites yet... but as soon as I find it (if before the release) then mountain goblins would have an armored lv1-lv3 goblin on spear (who knows if with steadfast or only superior physical/arcane/cold ressists).
As well, there will be another delay in AE Great Wars getting updated.
Did also made some ajustments to some few units in specific... what will make the game feel more fair.Will also readjust some lv3 EOMA units stats because they out classing their lv4 thanks to the help of XP mod... will just mention the final changes in balance changelog 4.36.
I think that in this upd there will be no new units for following factions:
1) EA - Desert elves
2) ARCHAIC - Menagerie (will also add a lv4 version of blue beast due delays)
3) ARCHAIC - Khtons
Few other units in some other factions...
Reasons: there was the need to request more attention and time at polishing AoA content (clearing it of minor bugs I commited) , as well of making AoA mountain goblins be more playable with extra attcks/recruit units/leader lists because the faction was very poor in lv2+ gameplay.
For example, mountain goblins to be viable I've decided to add them the following extras:
1) Troll Whelp been changed to EE - Troll Whelp (which can level up into Troll shaman lv2)
2) Added Sidhe Elf bears, this is actually a good idea because in the same era a dwarf faction has bear riders
3) Added EE Monster's Gryphon's, which can go even to lv3 unlike Knalgan Gryphon Riders
4) Added Archaic's Stork riders (are an hybrid between wolf riders & naga fighters, but can't lv3)
5) Added an extra Sling attack in the lv1/lv2 goblin assassins (Lv1 5-2 and lv2 6-3 +50% marksman) as faction is still missing of decent ranged attackers.
I've been really interested to steal the sprites of lv1-lv3 halfling in barrel armor for a goblin unit (nobody can realize what is inside the armor XD) , but I haven't found the sprites yet... but as soon as I find it (if before the release) then mountain goblins would have an armored lv1-lv3 goblin on spear (who knows if with steadfast or only superior physical/arcane/cold ressists).
As well, there will be another delay in AE Great Wars getting updated.
Did also made some ajustments to some few units in specific... what will make the game feel more fair.
Spoiler:
Statistics: Posted by IPS — Today, 2:31 am