Heir to the Throne • Re: Scenario 24: Battle for Wesnoth
(1) What difficulty levels and game versions have you played the scenario on?(2) How difficult did you find the scenario? (1-10)(3) How clear did you find the scenario objectives?(4) How clear and...
View ArticleWML Workshop • Re: undead variation to recruit list
I am trying to define new unit type, but I want it to inherit from basic Walking Corpse. For some reason, it seems to choose random variation, and I end up with dwarves and falcons. Is there a way to...
View ArticleScenario & Campaign Development • Re: 1.18 SP Campaign - Bad Moon Rising
Experience of Seers is reported differently in Unit List and Marching Formation and Attack Enemy* screen than in every other place I've checked (right panel when mouse over unit; Unit Status). For...
View ArticleIdeas • Re: [interface] sidebar: make unit status / unit_weapons scrollable
I'm not sure what I think about this idea yet, but... What if the attacks were a tree_view? A lot of the problem with attacks taking too much space is the number of specials, perhaps those could be...
View ArticleScenario & Campaign Development • Re: [Campaign] Electrifyre: An...
Next version will be the one with the completed scenarios 8 and 9, closing the first branch of the campaign. The update will be around mid August. Hopefully.Statistics: Posted by Lord-Knightmare —...
View ArticleForum Games • Re: Word association
flowerStatistics: Posted by DuncanDill — Yesterday, 4:52 pm
View ArticleArt Workshop • Re: AI-generated Art
Hello all!I'm new here, so I apologize if I break any rules. I read through them, but I can be sort of daft sometimes .I've done (generated) some artwork via deepai.com, and I think it's a pretty...
View ArticleScenario & Campaign Development • Re: Legend of the Invincibles
With Wesnoth 1.18.1 and LotI 3.2.8, It seems like in Uria's Den, I can get all the way to the Execrable Sanctum without ever destroying the pillar. Bug or did the storyline change and I missed it (I...
View ArticleFaction & Era Development • Re: Ageless Era - Current Version: 4.35
Getting you updated by a little.I think that in this upd there will be no new units for following factions:1) EA - Desert elves2) ARCHAIC - Menagerie (will also add a lv4 version of blue beast due...
View ArticleArt Contributions • Re: Zombies
The goblin corpse fell off the wolf. If it had a portrait, it would be complete, and we could reconsider, but for now it is very low priority.Statistics: Posted by doofus-01 — Today, 2:50 am
View ArticleMultiplayer Development • Re: Galactic Empires (Wesnoth in Space)
Hi, are there any plans for GE on new server?Statistics: Posted by supvsetrt — Today, 8:09 am
View ArticleScenario & Campaign Development • Re: The Dark Hordes - Resurrection Project
Here's some information that may be of your interest.Until a few years ago, we had a project called Wesnoth-UMC-Dev that tried to centralize and put under version control (SVN, in this case) add-on...
View ArticleFaction & Era Development • Re: LotI Era
LotI Modification 2.7 is out.2.6 added Dunefolk unit. 2.7 adds the generic AMLAs to custom units, thanks to code by ForestDragonStatistics: Posted by lhybrideur — Today, 6:03 am
View ArticleScenario & Campaign Development • Re: The Unstoppable Legion - the end is...
I know it's been a while...but will there be any updates for the TUL?Statistics: Posted by Lord-Knightmare — Today, 9:06 am
View ArticleScenario & Campaign Development • Re: Leafsea Burning (BfW 1.18)
Also wanted to say how much I enjoyed this campain and the added mechanics!Thanks, really glad you enjoyed it.Especially the tides are such a cool feature that would be really fun as a built-in BfW...
View ArticleScenario & Campaign Development • Re: The Dark Rising
Version 1.0.1d:-Unit type changes-Dialogue improvements-Balancing-Map tweaksStatistics: Posted by Paskovski — Today, 10:48 am
View ArticleWML Workshop • Re: undead variation to recruit list
I am trying to define new unit type, but I want it to inherit from basic Walking Corpse. For some reason, it seems to choose random variation, and I end up with dwarves and falcons. Is there a way to...
View ArticleScenario & Campaign Development • Re: Legends of Idaamub
Legends of Idaamub has been ported to 1.18. It was not a huge update but there might still be bug. Please notify me if you find any.Statistics: Posted by lhybrideur — Today, 7:09 am
View ArticleScenario & Campaign Development • Re: Clanhoof Highlands (campaign)
items system:potions: dropped in death, medium frequency, stored (give to any unit any time), (-) disappear from ground if the player reload the turn. weapons: dropped in death, rare, give only to the...
View ArticleFaction & Era Development • Re: The Great Steppe Era (1.16,1.18 add-on...
Hiii,I'm "inspiring" by some of your abilities.And I've noticed Ability AWE (in abilities_misc) is setup wronglyYou add a negative value, rather than sub positive value, resulting in the lower level...
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