items system:
potions: dropped in death, medium frequency, stored (give to any unit any time), (-) disappear from ground if the player reload the turn.
weapons: dropped in death, rare, give only to the unit who found, can't be stored, doesn't disappear when reload, every weapon have limits to who can take it.
artefacts: hard to found (special conditions), very rare but powerful, can be used only once, can be used in all campaigns.
potions: dropped in death, medium frequency, stored (give to any unit any time), (-) disappear from ground if the player reload the turn.
weapons: dropped in death, rare, give only to the unit who found, can't be stored, doesn't disappear when reload, every weapon have limits to who can take it.
artefacts: hard to found (special conditions), very rare but powerful, can be used only once, can be used in all campaigns.
Statistics: Posted by hermestrismi — Today, 7:58 am