Alright chaps, let me pop in to your courteous discussion with some thoughts and contemplations I gained so far whilst playing my first 8 campaigns all the way from 'A Tale of Two Brothers' to 'Dead Water', though I temporarily gave up on 'Eastern Invasion', and was almost freaked out with 'Descent into Darkness' and its mad 3rd scenario.
If you feel stuck at some point in campaign and you aren't really afraid of some spoilers, then read the Wesnoth Wiki for advice, which might be outdated and too general, but we all know what it takes. If you still feel like you're not getting any better from this wisdom of ancients, then certainly watching other players' replays is worth it. Stand on the shoulders of giants and collect tips & tricks for the tactics from mature wesnothians.
Now, something actually more specific. From what I've learned from the gameplay, it's a rule of thumb that you should get as many villages as you can (there are a few exceptions to this rule, but generally speaking it is evidently true) without scattering your forces across the map. When playing against the AI, you probably noticed that its first moves are usually dedicated to taking and holding villages. Well, I guess Wesnoth developers knew what they did when they wrote the algorithms, and indeed it does make a difference. Usually the best way is to send 1-3 quick scouts to extend the area of controlled villages up to the frontline and then try holding it until main army reinforcements arrive.
Pick your units at the recruiting phase wisely. There is no need of stacking cheap spearmen if you're facing hordes of skeletons, better opt in for either heavy infantry or some mages despite their hiring costs. Learn your enemies' weaknesses (Sun Tzu approves
), and choose those with most effective weapons. It took me a while to understand that diverse recruitment is meant to be at most 2-3 different types per usual 6-hex keep. If you make your army too diverse, it doesn't build up in effective platoons wiping out your enemies, but instead is a walking zoo of various warriors with no cooperational benefits. You can always diversify at the subsequent turns meaningfully.
I am still compelling myself every time at the start of each scenario: DO NOT RECRUIT VETERANS DURING THE FIRST TURN. You will most likely end up soaking the first offense with them, and it may turn out with heavy losses for your army elite. It might be hard, I know, especially when you're impulsive and excited with enemies you're facing, but just recruit some normal 0-1 lvl troops in the first turn, you might even recall some lads half way up to levelling up, but keep in mind that they would suffer the first attack and not everyone might get through it.
Getting important units alive is another difficult matter. Absolute majority of saveloading happens because of that. It requires some experience to get acquainted with tactical regrouping and healers usage. Also, the important thing is to watch for the movement hexes of your enemies, so you can figure out who goes where and which units are going to engage into combat on the frontline.
I hope it helps. Cheers!
If you feel stuck at some point in campaign and you aren't really afraid of some spoilers, then read the Wesnoth Wiki for advice, which might be outdated and too general, but we all know what it takes. If you still feel like you're not getting any better from this wisdom of ancients, then certainly watching other players' replays is worth it. Stand on the shoulders of giants and collect tips & tricks for the tactics from mature wesnothians.
Now, something actually more specific. From what I've learned from the gameplay, it's a rule of thumb that you should get as many villages as you can (there are a few exceptions to this rule, but generally speaking it is evidently true) without scattering your forces across the map. When playing against the AI, you probably noticed that its first moves are usually dedicated to taking and holding villages. Well, I guess Wesnoth developers knew what they did when they wrote the algorithms, and indeed it does make a difference. Usually the best way is to send 1-3 quick scouts to extend the area of controlled villages up to the frontline and then try holding it until main army reinforcements arrive.
Pick your units at the recruiting phase wisely. There is no need of stacking cheap spearmen if you're facing hordes of skeletons, better opt in for either heavy infantry or some mages despite their hiring costs. Learn your enemies' weaknesses (Sun Tzu approves

I am still compelling myself every time at the start of each scenario: DO NOT RECRUIT VETERANS DURING THE FIRST TURN. You will most likely end up soaking the first offense with them, and it may turn out with heavy losses for your army elite. It might be hard, I know, especially when you're impulsive and excited with enemies you're facing, but just recruit some normal 0-1 lvl troops in the first turn, you might even recall some lads half way up to levelling up, but keep in mind that they would suffer the first attack and not everyone might get through it.
Getting important units alive is another difficult matter. Absolute majority of saveloading happens because of that. It requires some experience to get acquainted with tactical regrouping and healers usage. Also, the important thing is to watch for the movement hexes of your enemies, so you can figure out who goes where and which units are going to engage into combat on the frontline.
I hope it helps. Cheers!
Statistics: Posted by General_Steelclad — Today, 3:12 pm