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Scenario & Campaign Development • Re: Reign of the Great Chief

When I changed the name of the campaign to Reign of the Great Chief and uploaded it, the old one, Ascension, is still there, I don't see a way to get rid of it off of the Add-On listing, how do I do...

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Scenario & Campaign Development • Re: Campaign "Sanctuary"

Version 1.3.0 of the campaign is now online for Wesnoth 1.19. It includes the new units from Wesnoth 1.19.3: Jumpcat, Forest Lion and cat variations of the Walking Corpse and Soulless, as well as the...

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Scenario & Campaign Development • Re: Northern Destruction (SP Campaign)

Sounds cool, I’ll take a look and see what I think, one word of warning, if you are intending on staying true to canon, I think this period of wesnoth is going to get some heavy rewrites (delfadors...

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WML Workshop • Re: preprocessor arg syntax query

{MACRO FOO=(...)} already means {MACRO (FOO=) (...)}. It can't also mean {MACRO (FOO=...)}. Though if the former is never used in practice (doesn't appear to be in mainline at least) we could change...

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Strategies & Tips • Re: Campaigning for dummies

Alright chaps, let me pop in to your courteous discussion with some thoughts and contemplations I gained so far whilst playing my first 8 campaigns all the way from 'A Tale of Two Brothers' to 'Dead...

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Scenario & Campaign Development • Re: Legend of the Invincibles

A few questions:1. Mario (the peasant) now has a "perfectionist" trait. Is there a way for anyone else to get it? Is there a file that lists the likelihood of getting each trait?2. I believe there...

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Strategies & Tips • Re: [NR] Showdown not enough Dwarves

In the end I think I did not like the campaign that much. I do see the effort to make something very complete and large. However, the amount of units in the Eastern Flank and this last scenario made...

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WML Workshop • Need Help with hides ability

Hi,I tried to create a hides ability.The ability shows up ingame, but it's set to inactive.Maybe it's a problem with my code, but I couldn't find the problem.Other abilities (but which are copied from...

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WML Workshop • Re: Need Help with hides ability

Swamp terrain is not an overlay. So, you need to adjust those terrain= valuesStatistics: Posted by Lord-Knightmare — Today, 7:23 pm

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Faction & Era Development • Re: Battle for Wesnoth: Sub-Factions

Patch 1.0.0d:Fixed 2 bugs.Greattree Elvish Fighter - +1 (34) hp Plain Dwarvish Guardsman - +1 (6) melee damage Plain Dwarvish Figher - +10% (20%) impact resistance, -1 (35) hpNorthern Heavy...

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WML Workshop • Re: Sorting values.

table.sort is not a stable sort, and I'm not sure whether they exact outcome is guaranteed to be Platform Independent, if is it's using stable sort where elements might compare as equal, might result...

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Users’ Forum • Re: recommend me a KISS campaign

Thank you all for your suggestions. I'm playing Asheviere's Shadow now! And I'll definitely have to replay the mainline campaigns in hard. I've tried before, but it seems I'm not ready. Some campaigns...

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WML Workshop • Re: Suboptimal AI response.

In this situation, I'd suggest not altering the default AI configuration, but instead using an [object] and [effect] to set `attack_weight=0` on the Javelineer and Spearmans' melee attacks, which will...

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Scenario & Campaign Development • Re: Children of the Dust [SP campaign...

Hola Razlobo, welcome to the forum!Thanks for reporting the bug and investigating the causes.In the 5th scenary I can found the cause of the crash that occurs when you start a second fire with a...

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Technical Support • Re: Dialogue bug in French version in The Hammer of...

Those translations are marked as fuzzy meaning someone needs to look them over and check if they're correct. Presumably in some future translation update the fuzzy markers will be removed.Statistics:...

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Release Announcements, Compiling & Installation • Re: Nightly flatpak builds

When gpg key expires I have to extend its lifetime and update GPG entry in http://files.wesnoth.org/wesnoth-nightly.flatpakref (I already updated it). On your end you need to first uninstall and then...

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Scenario & Campaign Development • Re: Campaign "Sanctuary"

Wow, thank you, that's great!Version 1.3.1 of the campaign is now available both for Wesnoth 1.18 and for 1.19, and contains your translations.I have also added you to the campaign credits. For those...

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Technical Support • Campaign freezes at one scenario

Hi everyone. I noticed a very naughty bug: when in "Delfadors' Memoirs" campaign I come to the beginning of the "Prince of Wesnoth" scenario, it shows the initial frames with lore text, but then the...

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Multiplayer Development • Re: Balance: Necromancers with Leadership (or...

If you are nerfing necro for purpose of better balance of campaing but not nerfing lich then I will feel like this is just an excuse. Also I dont like removing choice from games and this necro change...

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Users’ Forum • Re: Introduce yourself here!

Hi guys! I've been playing Battle for Wesnoth for more than half a year so far, and it really impresses me. Wonderful lore, non-trivial luck mechanics, and lots of fun! I am now beginning to slowly...

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