This post is mainly done to advise that there will be another wave of EOMA adjustments in Ageless.
The main focus in here will be the following: 1) Nerf very powerful attacks such as the 45-1 magical lightning from lv4 master of elements, by just a bit (that attack is an extra, unit doesn't entirely need that attack at all... but it still has it...). 2) Minor EXP nerfs to specific lv2-lv3 units , meaning it might require more XP to have specific units. 3) Price increases on lv3 for WC II fariness, as in EOMA lv3-lv4 units are underpriced because EOMA is full of high accuracy slowers in almost all factions so such units cannot be correctly priced to Ageless/Default standards.
Aditionally, will add a list of all oficially published balance changes that will be on this 4.37 release.
Spoiler:
AoA - Dwarven Kingdoms Fixing wrong intended values or fairing. Certain units will end weaker but not the faction. - Hunter melee damage to 4-2 (-1) - Ranger melee damage to 8-3 (-1) , AMLA XP to 126 (-24) Ranger's idea is being worse in stats than musketer, except of the feature of forest/swamp terrain and the extra movement. - Hunter on Gryffin melee damage to 10-2 (-2) - Mage (lv3) slowing attack damage to 6-4 (+1) - Grand Mage slowing attack adjusted from 6-5 to 9-4 , Fire ranged damage to 11-5 (+1)
AoA - Farengarian Counties - Bombard HP to 43 (+3) - All ballistas ranged range attack rename to "Ballista" instead of "bombardment" - Great Ballista HP to 46 (+2) - Siege Ballista HP to 57 (+3) - Heavy Fighter melee adjusted from 11-3 to 9-4 (steelclad, but more dmg, no bonus physical ressists in lv2) - Thane HP to 51 (-4) , price to 34g (+2g) - Lord HP to 67 (-5) , XP to 144 (+19) - Count Ranged damage to 13-1 (-2) - Gryphin Rider blade melee damage to 11-2 (-1) - Gryphin Knight blade melee damage to 14-2 (-1) -It can still lv3, which is insane!- - Tinker now repairs +6 instead of +10 , pric to 15g (-3g) - Engeener HP to 47 (+3) , it now repairs +8 (from 10) , fire res to 20% (+10%) - Master Engineer HP to 63 (+3) , now repairs +10 (from 12) , anti-mech bonus increased to 3 - Handgunner repair value to 6 (-2) - Arbalester melee damage to 8-3 (-1) - Grand Bear Knight HP to 84 (+4) , price to 77g (+3g) - Rune Mage HP to 52 (+2) , price to 71g (+1g) - Rune Archmage HP to 66 (+6) , Ranged damage to 13-4 (-2) , price to 132g (+12g)
AoA - Farengarian Kingoms - Battlemage XP to 144 (-76) - Arcanist XP to 108 (+8) -it also gains 6th movement in lv3- - Great Arcanist HP to 51 (+3) , price to 69g (+4g) - Count HP to 54 (+2) - Duke HP to 69 (+3) - Bowman XP to 35 (-4) - Handgunner melee damage to 5-4 (-1) - Master Crossbowman melee damage to 9-3 (-1) - Questing Chevalier XP to 43 (+3) , price to 21g (+1g) - Chevalier on Foots price to 29g (-2g)
AoA - Finn's Empire - Helgrindian Crossbowman XP to 72 (-8) , now have parry 10% in ranged , price to 24g (-3g) - Helgridian Heavvy Crossbowman now have parry 10% in ranged , impact res to 20% (+10%) - Helgrindian Heavy Soldier NEW ATTACK: 9-3 blade melee , both melee attacks have parry 5% now. - Pikeman XP to 80 (+7) , it's rasonably stronger than loy pikeman at its lv2 , deserves more XP's - Halberdier price to 57g (+3g) - Cannon HP to 42 (+2) - Mortar HP to 45 (+2) , price to 29g (-2g)
AoA - Galianos Imperium - Alchemist XP to 37 (-3) - Pyromancer melee adjusted to 6-3 from 8-2 - Elite Javalinist HP to 72 (+2) - Elite Swordsman foot-type readjusted to smallfoot instead of Elusive Foot - Sargeant downgraded leadership to lv2 value , price to 58g (-8g) - Mercenary XP to 82 (+7) It's worse lv2 swordsman with the promise of a 6 movement lv3 swordsman but worse and full lv3 leadership - Templar Captain HP to 66 (+2) - Squire price to 19g (+1g) - Knight of Foots price to 29g (-2g)
AoA - Mauve Islands Federation - Archmage HP to 59 (+3) - Clans Warrior price to 17g (+1g) - Chieftain lowered leadership to lv2 value, price to 64g (-3g) - Knight XP to 83 (+8) - Axe Wielder XP to 80 (-40) , price to 29g (-1g) - Gallowglass main attack damage to 16-3 (-1)
AoA - Mountain Goblins - Goblin Leader can now advance correctly to Goblin Sentinel as 2nd advancement option.
AoA - Norse Jarldoms Faction is bad at dealing againist HI type units, so considering their limitations certain units will gain more impact res.
- Pluderer price to 16g (+2g) It's meant to be a secondary fighter, not the main one. - Maraudeur price to 32g (+3g) - Warlord price to 62g (+7g) - Devastating HP to 52 (+2) , blade melee to 5-5 (-1) - Viking HP to 55 (+3) , mlade melee to 5-5 (-1) , ranged damage adjusted from 8-1 to 6-2 , changed foot type from elusive to AE_AoA_Nordfoot - Varangian ranged damage to 9-2 (+1) - Crossbowman impact res to 20% (+10%) - Master Crossbowman impact res to 30% (+10%) , price to 55g (+1g) - Nordic Archer movement to 6 (+1) , price to 26g (+1g) - Rider and all melee advancement impact res to 40% (+10%) - Mounted Bowman HP to 48 (+2) - Mounted Archer HP to 59 (+2)
AoA - Kingdoms of Rovahr - Sargeant's leadership lowered to Lv2 , price to 58g (-6g) - Mercenary XP to 82 (+7) - Templar Captain HP to 66 (+2) - Squire price to 19g (+1g) - Knight of Foots price to 29g (-2g)
AE - Dark Legion While comparing to other Ageless factions, they look kinda boring, so I'm adding them stuf to make them more fun if got by random.
- Assault Drone HP to 48 (+3) , price to 29g (+1g) - War Drone HP to 66 (+4) , price to 60g (+2g) - Sentry Drone HP to 49 (+1) , cold res to 0% (+10%) , XP to 77 (-3) - Enforcer Drone HP to 66 (+1) , cold res to 0% (+10%) - Protector Drone impact res to 10% (+10%) - Rayblade HP to 47 (+3) , impact res to 10% (+10%) , price to 28g (+1g) - Stormblade HP to 66 (+3) , impact res to 10% (+10%) , price to 57g (+3g) - Dark Champion price to 57g (+4g) - Gunner HP to 51 (+3) - Elite Gunner HP to 66 (+6) , fire res to 10% (+10%) - Dark Crusher fire res to 10% (+10%) - Lv2 Guardian & Lv3 Terror now have a NEW ATTACK: Shield 11-2 / 17-2 impact melee +stun - Crusher NEW ATTACK: 19-1 impact melee +attack-only +knock-back , price to 32g (+2g)
AE - Frozen - Frost Shooter HP to 45 (+3) , cold ranged damage to 13-2 (+1) - Frost Fury Shooter HP to 55 (+3) , cold ranged damage to 14-3 (+2) - Frost Gunner Master HP to 57 (+2) - Frost Lanceman cold melee damage to 7-4 (+1) - Frost LanceMaster cold melee damage to 10-4 (+1) - Frost Shieldman cold melee damage to 7-3 (+1) , price to 31g (-3g) - Frost Mage fire ranged damage to 6-5 (+1) - Frost Sorcerer ire ranged damage to 7-6 (+1)
EOC - Wild Humans - Crossbowman HP to 55 (+5) - Forester HP to 52 (+4) They can't lv3 , they need to be slightly OP.
ELE - Fallen Minor buffs
- Fallen Infiltrator ranged damage to 7-3 (+1) - Fallen Liquidator HP to 57 (+2) , ranged damage to 9-3 (+1) - Fallen Asperser melee to 6-2 (+1) - Fallen Revenger HP to 51 (+3) - Fallen Master HP to 66 (+2) , fire res to -10% (+10%) - Fallen Overlord fire res to -10% (+10%) - Fallen Supreme Overlord HP to 111 (+11) , fire res to -10% (+10%) - Fallen Beast HP to 70 (+3) - Fallen Dragon HP to 88 (+2) - Fallen Lord HP to 65 (+2) - Fallen Scorch King HP to 62 (+2)
EFM - Pygmies They have so low HP in their lv3 units, which makes them to struggle when they have to hold positions. - Fly HP to 31 (+1) , XP to 40 (-1) - Charmer HP to 43 (+2) - Saber Cat HP to 57 (+2) - Lizard Eye HP to 62 (+2) - Sorceress HP to 56 (+2)
EFM - Darklanders - Judgement of gods HP to 64 (+4)
EFM - Dalefolk - Rocketer XP to 30 (-4) , Artillery attack to 13-1 (+1) , price to 14g (-1g) This unit is so TERRIBLE at lv1 and lv2 , while depending in hills or mountains to not be junk. - Chaneller XP to 47 (-3) - Mediator HP to 42 (+2) , XP to 95 (-5) - Beacon HP to 46 (+2)
EotF - Welkins - Battle Seer now has +Magic-counter in their melee , fire/cold res to 20% (+5%)
FL - Altaris - Ancient Warrior damage to 12-5 (+1) , Fire/Cold res to 40% (+10%) This type of units is a remminder that players must always have ARCHERS and not only mages. - Land Mage HP to 59 (+3) - Illusionist XP to 63 (-7)
Lastly, EOTF brungars will get a new unit, an advancement for lv2 stingray giving a lot of HP and only 1 movement and very minor increase of damages to make it still viable in late/endgame gameplay.
Very low chances that few more units gets changed/rebalanced (excluding EOMA) , but still possible.