OK, you're right. I missed that you could do that. Still, the
[modify_unit]
tag is not made for moving the unit, so it doesn't make a lot of sense for it to check the terrain. You should do your other modifications with [modify_unit]
, then use something else to move the unit. You could use [teleport]
(you can turn off the animation) or [move_unit]
. Both of those do have passability checks because they are made for moving the unit.Statistics: Posted by beetlenaut — Today, 8:41 pm