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Technical Support • Re: Campaign freezes at one scenario

If you want to capture the output, you need to make sure it's logging to the terminal:Code: wesnoth --no-log-to-file > log_file.txt 2>&1Statistics: Posted by white_haired_uncle — Yesterday,...

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Scenario & Campaign Development • Re: The Dark Hordes - Resurrection Project

You can release both in a single add-on. No need for duplicate entries. One addon folder can have many campaigns, each having its own distinct binary path, maps, macros, campaign define macro and...

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Multiplayer Development • Custom Maps Screwed in 19.4

I just tested out 19.4 and noticed something strange.There are now two different map folders. One in the "sync" folder and one not in that folder.If I want to create and edit custom maps, they need to...

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Multiplayer Development • Re: Custom Maps Screwed in 19.4

This is why I refuse to move past 1.18.x.Statistics: Posted by Lord-Knightmare — Today, 5:42 pm

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Mainline Campaign Development • Re: Winds of Fate

A lot of detailed and useful feedback was given on Discord/IRC so I am reposting it and responding here so it does not get lost:I’m a fan of WoF. Lorewise, I think its very good. I think a lot of the...

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Writers’ Forum • Dwarven doors and drakes

The Dwarvish history on the website notes dwarves helped humans settle in areas around dwarvish territory that weren’t underground. This seems like it would overlap with drakish hunting grounds, would...

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Users’ Forum • Re: Wesnoth changes for 1.20 - Survey!

... I pretty much boycott the rest of google. Yeah I'm one of those fanatic pro privacy and anti mega corp nerds... 8- bMe too.Me too. At least for the "pretty much boycott <...> google"...

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Scenario & Campaign Development • Re: 1.18 Saurian Campaign, Vendraxis...

New Update Version 1.5.0 The ForestDragon update.It got a wide array of unit re-balancing.New undead saurains for Vendraxis minions.Finally sound und music files for campaign mission.A new Scenario...

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Multiplayer Development • Re: Bob's RPG Era (now with achievements!)

I downloaded the 1.18 addons uploaded recently but unfortunately noticed they were not ported, just the 1.14 files (did a directory compare). I suppose they might work as is. But I deleted the 1.18...

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Writers’ Forum • Re: Ka'Lian role in elvish society

Their lack of any role in TSG is because the Ka’lian is for northern elves, not southwestern elves.In Heir to the Throne Aenthewood elves are somehow connected to Wesmere and Lintanir. Another thing...

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Scenario & Campaign Development • Re: The Dark Hordes Revised

------------------------------Almost identical to what was announced on Discord.Development PlanHere is the current plan. Scenario branching is excluded due to its heavy development burden.SummaryThe...

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Forum Games • Re: Word association

capitalism(yeahhhh baby?)Statistics: Posted by DuncanDill — Today, 4:48 pm

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Multiplayer Development • Re: Custom Maps Screwed in 19.4

Thank you!Statistics: Posted by Temuchin Khan — Today, 6:41 pm

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Eastern Invasion • Re: 4c. Mal-Ravanal's Capital

x5 invasion, 1.18.0couldn't pass it with bonus goal, even tried to replicate "sine_nomine" strategy which is cool alas suicidal and still hard to manage i think 10 turns threshold is low maybe push it...

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WML Workshop • Re: check_passability for [modify_unit]?

OK, you're right. I missed that you could do that. Still, the [modify_unit] tag is not made for moving the unit, so it doesn't make a lot of sense for it to check the terrain. You should do your other...

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Tournaments • Re: [In Progress] Afterlife Rated 1.18, A New Era

Thanks for making afterlife rated, it’s fantastic. And helpful to see the stats compared to standard.Only comment is the timer seems way too fast. There’s no way I can assign all my attacks for units...

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Users’ Forum • Re: Survey Results!

Hmmm strange to have so many votes that definitely do not show what the community has been saying...Statistics: Posted by DuncanDill — Yesterday, 5:54 pm

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Multiplayer Development • Re: Crits! Mod

WESNOTH TIMES:The critic-beaten Crits! Mod has been now available on 1.16 servers, much to critical acclaim. 100%Statistics: Posted by B099 — Yesterday, 6:37 pm

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WML Workshop • How to get rancom unit type from recruitment list?

I'm trying to make ability, that recruits random unit from side recruitment list.Code: [store_side] [filter] side=$side_number [/filter] variable=rec_side [/store_side]I decided to do this by picking...

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A Tale of Two Brothers • Re: Scenario 1: Rooting out a Mage

(1) What difficulty levels and game versions have you played the scenario on? I played on Horseman 1.18.2(2) How difficult did you find the scenario? (1-10) 2 How clear did you find the scenario...

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