It is still under development. There was a very long slump, but I finally managed through it.
In the meanwhile, did you try the other scenario? "The Vampire Strikes Back"? It is available in the addons menu as "Harvest Scenario no 2". I definitely need feedback on this one.
The scenario I am currently working on is called "The City of the Dam". Pun intended - it actually features a massive ancient dam in the middle. The scenario is meant to introduce new design approaches towards:
- balancing the Recall List over the course of longer campaign - the city undergoes evacuation and every 3 turns a new ship arrives that can take 3 of your units - the sooner you reach the port, the more units you can save, but the more units you save, the weaker you become in the current scenario, as the units are taken offmap
- creating map aesthetics by the means of available terrain sets, e.g., creating an illusion of depth with light and dark tiles, using bridges to represent convincing sewer drains, etc
- implementing very large numbers of custom tilesets in such a way that could be easily edited or repurposed, by creating a big map of explicit tags and a set of implicit rules that connect tag arrangement with specific terrain graphics; the rules can be copied from scenario to scenario, while the explicit tag map can be modified
- a mean tailor-scripted AI that knows how to properly slow-down a much larger force (yours)
I will post screenshots soon. I could even upload the map (with custom graphics encoded) onto the add-on server if anyone wants to use it for their own scenarios.
Before the scenario is finished I need to (i) script the cutscenes, (ii) script the ship behaviour, (iii) test the scenario to see if it's balanced and the AI works as intended and finally (iv) merge with with the campaign and upload.
In the meanwhile, did you try the other scenario? "The Vampire Strikes Back"? It is available in the addons menu as "Harvest Scenario no 2". I definitely need feedback on this one.
The scenario I am currently working on is called "The City of the Dam". Pun intended - it actually features a massive ancient dam in the middle. The scenario is meant to introduce new design approaches towards:
- balancing the Recall List over the course of longer campaign - the city undergoes evacuation and every 3 turns a new ship arrives that can take 3 of your units - the sooner you reach the port, the more units you can save, but the more units you save, the weaker you become in the current scenario, as the units are taken offmap
- creating map aesthetics by the means of available terrain sets, e.g., creating an illusion of depth with light and dark tiles, using bridges to represent convincing sewer drains, etc
- implementing very large numbers of custom tilesets in such a way that could be easily edited or repurposed, by creating a big map of explicit tags and a set of implicit rules that connect tag arrangement with specific terrain graphics; the rules can be copied from scenario to scenario, while the explicit tag map can be modified
- a mean tailor-scripted AI that knows how to properly slow-down a much larger force (yours)
I will post screenshots soon. I could even upload the map (with custom graphics encoded) onto the add-on server if anyone wants to use it for their own scenarios.
Before the scenario is finished I need to (i) script the cutscenes, (ii) script the ship behaviour, (iii) test the scenario to see if it's balanced and the AI works as intended and finally (iv) merge with with the campaign and upload.
Statistics: Posted by BajMic — Today, 4:31 am