Tournaments • [In Progress] Afterlife Rated 1.18, A New Era
I'm proud to announce that Afterlife Rated has started on 1.18! It was a long wait but it's finally there.We've continued our work on balancing using the stats we gather. In order to make it more...
View ArticleFaction & Era Development • Re: Default + Halflings
While viewing some stats, realized that Halfling Flanker is highly OP because 10-3 and backstab is lv3 backstab damage... a more correct value or the lv2 might be 8-3 or 6-4 , maybe a little more...
View ArticleScenario & Campaign Development • Re: Northern Rebirth Rewritten
Another update has been released:- special AMLAs for Tallin and Zlex- updated line of dwarvish mine digger- added final confrontation and epilogue- bugs fixedStatistics: Posted by holypaladin — Today,...
View ArticleUsers’ Forum • We have the horse race! Now... honse campaign, when?
Yes, this is a joke, I do not expect a horse campaign in core game of course.But I'm gonna ask, anyone would be interested in a horse campaign?Could make a simple one, unless a meteorite will find my...
View ArticleUsers’ Forum • Re: We have the horse race! Now... honse campaign, when?
Someone's been drugging the horses (or the jockeys) and you must find out who and defeat them. (Now that's random)Statistics: Posted by Atreides — Today, 3:26 pm
View ArticleScenario & Campaign Development • Re: Ashen Hearts [SP Campaign - 1.18...
Ashen HeartsWesnoth 1.18 and later onlyThis is the feedback thread for the single-player Drakes Campaign Ashen Hearts.This is for the new 1.18.x release. The old thread did not really have any option...
View ArticleScenario & Campaign Development • Re: The South Guard, Re-Revised - New...
Why should the first campaign use the old tutorial units though? I don’t see any problem here. AOI could be a good tutorial, but I don’t think it would be any better than making TSG a...
View ArticleScenario & Campaign Development • Re: The Dark Hordes - Resurrection Project
Version 0.9.2 has been released. This is really a small update this time. Only minor changes are included. CHANGELOGCode: Version 0.9.2- Scenarios: * 08 - Underground Pool + Optimized because of...
View ArticleArt Workshop • I wanna try to make a unit in higher resolution and then scale...
Hey, I know I know, style of tbfw is indeed pixel art...but I am wondering, does it make sense to try doing things in higher resolution, and then scale it in code of the unit? Like for example, I want...
View ArticleScenario & Campaign Development • Custom Campaign 2.2.1 for Wesnoth 1.18
Custom Campaign version 2.2.1 is now available for BfW 1.18 series!Changes:Castle Map height has been doubled to accommodate larger recruit listsNew side from faction now has leader appear on center...
View ArticleUsers’ Forum • Where can I listen to The Battle for Wesnoth music?
I really like listening to these songs for studying and working, I wonder if I can listen to them through apps or softwareDoes anyone share this hobby with me? Statistics: Posted by raleighmedina —...
View ArticleUsers’ Forum • Re: Where can I listen to The Battle for Wesnoth music?
Well, you can always just extract the files from the game and add them to your music library manually, but if you'd prefer to purchase them separately through an online store, there's this on Apple...
View ArticleWML Workshop • Disable Weapon HP
Hello!I'm using the tag [disable] for a weapon special. I want to disable the attack if the unit hp is less than or equal to a value; and I did it!Code: [disable] id=weapon_life_consumer_disable...
View ArticleLua Labs • Re: Accuracy does not work
Just thinking out loud here...But suddenly... when guarantee(u, false) is run, it goes from 100 to -100.. which should not be possible.what happens if unit.attacks[w].accuracy is nil here?Code:...
View ArticleWML Workshop • Re: Disable Weapon HP
Usually this is how I see wml, usually I get things in the first attempt, because it is designed to be easily understandable, even so the wiki is lacking some examples. Considering the formula: it...
View ArticleScenario & Campaign Development • Re: Leafsea Burning (BfW 1.18)
... all units take damage when water rise, not on own turn. This make sense and keep rising water dangerous, but allow units to escape.Added to "to do" list.Thanks for the feedback, much...
View ArticleScenario & Campaign Development • Strange Legacy 1.16.29 - Portal Mirror...
Strange Legacy 1.16.29 - Portal Mirror Sagesfor Battle for Wesnoth 1.18fixes / changes:- cleaned up some problems with terrains the occurred with version 1.18.2- replaced duplicated caused by terrain...
View ArticleArt Contributions • Re: New mage animations
Your character design ideas look great. What application did you design this character on? I am a newbie learning about design so there are things I don't know, I appreciate your time to answer my...
View ArticleTournaments • Re: [In Progress] Afterlife Rated 1.18, A New Era
Hi dwarftough, the game between the undead and the dwarves is totally unbalanced; not a single dwarf unit can suppress the draug. https://replays.wesnoth.org/1.18/2024/0 ... 26933).bz2Hi, thank you...
View ArticleScenario & Campaign Development • Re: [Campaign] Electrifyre: An...
I played through the campaign again on Hard a while back and had a good time with it.There's something odd going on with the achievements:Spoiler: I thought there would be a second phase to the Jinn...
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