Users’ Forum • Re: Stronger elvish scout
Your suggestion is madness xDelf scout is strong early game and has good range atk, plus the pierce is good vs cav and drakes.. resilient 1 has good hp the #s with percentages work out well for scout...
View ArticleScenario & Campaign Development • Re: Campaign "Sanctuary"
Very fun! I love that you get to see all those different units. I completed this on the "medium" difficulty, using 2 Great Icemonaces. The main obstacle is of course the limited healing in BfW (up to...
View ArticleArt Workshop • Re: Amorphous's Pixel Art
Thanks for the kind words GreenScarab! Reminds me that I had picked at the Javelineer a bit at some point in the last two years. Wasn't satisfied with the pose being the same as all the other new...
View ArticleScenario & Campaign Development • Re: Dusk of Dawn - Campaign
Glad you're back with a new campaign! Here's my feedback on it.S0 - Being Born - shouldn't second "heart" be capitalized in quotes?S1 - First Steps - So, trolls are akin to drakes? Interesting take....
View ArticleScenario & Campaign Development • Re: Rustling in the Wind - Campaign
Thank you for this great campaign, I really like it. I like your phantasy and your new ideas. Good job. Thank you.One little nitpick:It grants +27 hitpoints and magical weapon specjal to melee and...
View ArticleMultiplayer Development • Gwledig's Mods Conquest original gameplay,...
Minor updates on almost all my mods apart from Conquest original, due to tweaking projectile stuff (so projectiles don't spawn away from unit in some situations) and adding an unpetrify fix to Chaos...
View ArticleMultiplayer Development • Re: World Conquest II
Bug, oversight or unpleasant feature? When you recruit/recall your first unit it prompts you for what bonus you want. If you pick training that first recruited unit doesn't get trained in that...
View ArticleScenario & Campaign Development • Re: SeaFire (MP Campaigns and an Era)
I will also do a run-through on the Origins, fix images (portrait format changed between 1.16 and 1.18), and test events. But I expect it to take at least a month to finish.Statistics: Posted by...
View ArticleScenario & Campaign Development • Re: Lazersquad new scenario (squad...
Have updated Lazersquad to use some of mechanical's excellent unit icons, as these seem to reflect the ethos of the "squad" better, I have also added new response sounds when you click and move units...
View ArticleScenario & Campaign Development • Re: For Power (0.6.6)
A new version is out. It finally brings new scenarios - there are 2 new non talk-only ones in Chapter 6. But besides that, there are changes in existing content. The biggest one is heroes' amlas -...
View ArticleScenario & Campaign Development • Re: Oath of Allegiance [SP Desert...
Hello guys,I am porting this campaign right now to 1.18.2 as part of the Dunefolk campaign event from WMG.I try to bugfix everything I find here.Additional it will be a standalone addon (sorry...
View ArticleScenario & Campaign Development • Re: Palms amid Blue Dunes [Dunefolk...
Lots of stuff happened over the years, and my interest kinda shifted away from Wesnoth and towards other things. I'd still like to do some work on 'Default L0 Era' and 'Saving Elensefar' in the near...
View ArticleScenario & Campaign Development • Re: Rustling in the Wind - Campaign
"The darkness of the forest sucks the life out of elves and they lose - 6 every turn if they are not on purified hexes..."There is something else that bothers me. In the last scenario (Swan Song) all...
View ArticleStrategies & Tips • Tips to defeat demons?
Hello,I´m playing loti atm and the only way I have to propperly defeat demons is with my OP unit´s. Other factions and units I can counter with specific units and loadouts, but I aven´t found a demon...
View ArticleWML Workshop • Re: wmllint incorrectly complains about missing ID
Yeah be sure to check the Maintenance_Tools wiki page for further documentation on how wmllint works.Nice! Is that new or did I miss it before I wonder. The diagnostics section is a pretty good list...
View ArticleMultiplayer Development • Re: World Conquest II
IMO it would already be a step forward to add a right click menu and mention it in the objectives. The trigger on recruit can stay for those that miss the right click option.Statistics: Posted by...
View ArticleFaction & Era Development • Re: WotG - War of the Gods (by Chaosrider)
Thx ghype for uploading WOTG. Ive uploaded it on wesnoth 1.18.WOTG has a lot weapon specials and abilities.Random recruits is a good option since you never know what types of units you will be able to...
View ArticleScenario & Campaign Development • Re: Leafsea Burning (1.16)
Thanks for informationStatistics: Posted by BoatsNBeds — Yesterday, 10:07 am
View ArticleMultiplayer Development • Re: Gwledig's Mods: Conquest original gameplay,...
Loot ability should be fixed now in mods which use it like Chaoz (dark wizard's Bandit) and Conq+ (Pirates and Outlaws), tested it in Conq+ and gave gold to side killing the target, also works when a...
View ArticleWML Workshop • Log error message
Hi,Should probably be two posts but I've spent way too long on these issues already.1 : First the easy and original issue:Getting a message in logfile, repeated 5 times with exact same...
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