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Delfador’s Memoirs • Re: Scenario 14: Shadows

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(1) What difficulty levels have you played the scenario on?

Version 1.18.4, Biased RNG (experimental), difficulty Great Mage (Difficult) ( = hard)

(2) How difficult did you find the scenario? (1-10)

7

(3) How clear did you find the scenario objectives?

Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Very clear.

(5) What were your major challenges in meeting the objectives of the scenario?

Leveling up White Mages after they arrive in turn 12. Southern and North-Western enemies are pretty shy. Instead of letting them attack, I had to hunt them. Eventually turns ran out.

Other than that, having a recall list full of L3 units helped a lot. Elvish Sharpshooters against Undead, Elvish Shydes against Ghosts and Skeletons and a Hero, a Captain, a Marshal against Dark Adepts made short work of the North-Eastern enemy. Later Shydes and Marshal with Holy Water against the various forms of skeletons.

On the Delfador side it's just a matter of tactics: keep them together, attack in the right order, until the bulk of them is gone.

(6) How fun do you think the scenario is? (1-10)

8

(7) What, if any, are changes you would have made to the scenario to make it more fun?

It's fine as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

None beyond the occasional turn repetition because my first plan of movements didn't work out.


Statistics: Posted by Traumflug — Today, 2:30 pm



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