Scenario & Campaign Development • Re: Campaign "Sanctuary"
Version 1.2.9 of the campaign is now the first version that is available for Wesnoth 1.19.It includes the new Fire Wisp unit, and the cost changes for high-level Elves from Wesnoth 1.19.0.Statistics:...
View ArticleScenario & Campaign Development • Re: Reign of the Great Chief
Updates:Renamed to "Reign of the Great Chief". This should be reflected everywhere, including scenario names. If somewhere still says "Ascension", let me know and I'll change it. -BTW Ascension is...
View ArticleScenario & Campaign Development • Re: Darkness Falls Release
Question to creator. Is the campaining still in use or abandoned already? And if abandoned can I take care on it to port into 1.18 and maybe give some little improvements? Statistics: Posted by...
View ArticleIdeas • Re: Wesnoth RPG
I was thinking to do a similar project, but I thought it would be overly ambitious for one person only… I would like to contribute to your project if you have me… and also would like to receive your...
View ArticleWriters’ Forum • Re: Minotaurs on the Far South
Maybe they evolved in this region, because normal humans have to run days without water or food teough the desert, and they could just run a few hours and reach a new sourche of water. Also the combat...
View ArticleArt Workshop • Art issues for Northern Rebirth Rewritten
Lately I opened my project to rewrite one of mainline campainings named "Northern Rebirth" into more complex and interesting story. viewtopic.php?t=58253https://github.com/HolyPaladin1/Norther ......
View ArticleFaction & Era Development • Re: Imperial Era
I have some ideas for further reworking the Cavernei, but they're not quite ready yet.If I wanted to disable the "quick" trait for them, how would I do that?As far I know, you really need make them to...
View ArticleTechnical Support • Map Editor: Objects (Can't be Deleted)
I looked everywhere and saw an old post with 0 replies or comments from 2020 on steam forums related to this topic. It's either one or the other: The UI is so counter-intuitive related to the deletion...
View ArticleUsers’ Forum • Re: [Policy] Community Guidelines — Updated June 10th 2024
The Community Guidelines have been updated.The Moderation section has been expanded to cover Discord moderation issues.Statistics: Posted by Forum Moderators Team — Yesterday, 7:58 pm
View ArticleFaction & Era Development • Re: The Reign of the Lords
I'm sure it's not intentional, BUT, short time ago in 1.18 there was a very explosive balance change to default , from which lv4 sylph damage got ranged damage buff from 10-5 to 16-5 , and seems this...
View ArticleUsers’ Forum • Re: Introduce yourself here!
Hello.I am Linux user since 2006.Since then i became interested in Linux games.And most in free and open source.Most often i play slowly: i like to think about every unit and every move.Today, i...
View ArticleTechnical Support • Re: Map Editor: Objects (Can't be Deleted)
It's not implemented, at the moment the only way to remove objects is to edit scenario file with a text editor.The reason you can't find the discussion is that the functionality obviously should be...
View ArticleUsers’ Forum • Re: Infection Era
Hello, I Uploaded Infection 0.8.2 onto the Wesnoth v.1.18 add-on server. Made a few bug fixes to some of the survivor macros, did some rebalancing, and minor art changes. Thanks Atreides for the...
View ArticleWML Workshop • Re: Log error: warning ai/config: side 7: aspect with...
It's definitely more accurate than wmllint, since it's parsing the actual WML rather than just looking at it line by line. There may still be some errors in the schema validator though, so if you...
View ArticleIdeas • [engine] Different resistances for offence and defence without abilities
In my idea, every unit type has twelve resistances: the six damage types, both offensively and defensively. Using abilities like steadfast is so clumsy and restrictive.Statistics: Posted by...
View ArticleIdeas • Re: [engine] Different resistances for offence and defence without...
It is not clumsy.Statistics: Posted by Ravana — Yesterday, 3:56 pm
View ArticleScenario & Campaign Development • Re: No Randomness Mod Released
It doesn't work(Played it in world conquest, just a lot of errors in chat and nothing. Will it be updated to latest version?Statistics: Posted by DelnikCardinal — Yesterday, 5:14 pm
View ArticleFaction & Era Development • Re: 18th Century Warfare Era
I am pleased to announce the 18th Century Era got a huge overhaul, I pretty much rebuilt it from the bottom up.Statistics: Posted by PapaSmurfReloaded — Today, 1:20 am
View ArticleTechnical Support • Re: How to upload addons?
Hm, nobody seems to answer the obvious question of the OP. I know that the folder location can differ based on the OS.This is where downloaded add-ons and your own add-ons should be (WINDOWS):...
View ArticleScenario & Campaign Development • New Campaign Ideas
Hello! I have been playing Wesnoth for about three years and this is my first time posting on the forum I have several campaign ideas in mind right now. Which of the following ideas sounds the most...
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