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Scenario & Campaign Development • Re: camp-synt1.0 is here..

Does anyone still use this tool? Seems like it's been a few years since anyone posted here, or did a release. (Not volunteering to write perl!)Statistics: Posted by bolderaft — Yesterday, 9:09 pm

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Multiplayer Development • Venomous Sands - new After the Fall Nagas campaign!

Me and dwarftough are glad to present our new epic MP campaign! "Life had been harsh for the Nagas since the Great Fall, but they could not imagine what they faced when forces far more powerful than...

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Scenario & Campaign Development • Re: 1.18 SP Campaign - Bad Moon Rising

Is it really possible to make money screwing around on the world map? It seems like the horrendous maintenance cost will just eat up all the gold I have, for very little collected from dead enemies....

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Users’ Forum • minimap controls better under

Wesnoth 1.18.2The minimap controls are large and in a column to the left of the minimap. When I have my mouse on one, the tooltip obscures the minimap, making it hard to get any benefit from toggling...

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WML Workshop • WFL formula error FIXED

Edit: Subject changed.Hi,I was changing working code (as you I do) and managed to generate a WFL error when the macro containing the WFL is called (i.e. the error appears on screen during...

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WML Workshop • Re: WFL formula error

"Unexpected unary operator +" means you've got a + sign without two arguments. Like " + 3" instead of "x + 3". Probably because $fog_range is nil, and maybe $this_item is as well.I suck at WFL, but...

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Ideas • [engine] AI/micro_ai idea - would anyone else find this useful?

Hi,Just curious if anyone would find this idea useful, plus any suggestions as to if it can be done with the existing AI tools.What I'd like is to have a side whose units are mutually antagonistic,...

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Ideas • Re: [engine] AI/micro_ai idea - would anyone else find this useful?

Call it maybe ai_type=frenzy? (Like in Skyrim?)Statistics: Posted by Lord-Knightmare — Yesterday, 8:39 pm

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Ideas • Re: [interface] sidebar: make unit status / unit_weapons scrollable

The sidebar really needs some better re-arragement. Looks so messy having those Def, Lvl and the flag icon in strange place. Thus taking space from unit name.Statistics: Posted by Jagedew — 53 minutes...

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Scenario & Campaign Development • Re: The Dark Hordes - Resurrection Project

TODO, or what I felt after testing:01_A_New_Chance: This scenario is already too plain for the first scenario and the difficulty should be increased more.For example, add another enemy...

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Art Workshop • Re: ThroneGame's art (portraits and other stuff)

I made this one a long time ago but I believe I forgot to post itStatistics: Posted by ThroneGame — Yesterday, 6:30 pm

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Eastern Invasion • Re: 5. The Northern Outpost

> Dealing with the leaders was fine, but the "find the bandits in the cellar" part was not clear.Thanks for the report - I'll add some new clarifying strings here in 1.20.Statistics: Posted by...

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Strategies & Tips • Re: Multiplayer Replay Analysis

I think this is a good idea to help players, both in learning from mistakes they made as well as going them the chance to watch players at a much higher level to learn their strategies and...

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Scenario & Campaign Development • Re: Legend of the Invincibles

Yes there are units from other eras so thats the problem?I really don't know, since I can't load the save. Since I've played chapter one a few times on more or less 3.2.8, I suspect its something...

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Multiplayer Development • Re: Balance: Necromancers with Leadership (or...

I would probably recommend not leadership but another kind of support ability. Death Knights have leadership. I think Necromancers aren't really units to lead others into battle. Hard to say what...

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Release Announcements, Compiling & Installation • Re: Nightly flatpak builds

Statistics: Posted by wwwwwwwwwwwww — Today, 5:10 am

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WML Workshop • Re: WFL formula error FIXED

@Soliton thanks for taking the time to explain, much appreciated.Cheers!-- SpannerbagStatistics: Posted by Spannerbag — Today, 10:08 am

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Users’ Forum • Re: Campaign are in English now

Thanks for the Hint, after testing any mod single it was "Strange Legacy - RPG" who brakes the gameIt might be a good idea to report this issue in the topic for Strange Legacy?Statistics: Posted by...

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Scenario & Campaign Development • Re: Strange Legacy - 1.16 RPG World...

Was geht,will dir eben Reporten das wenn ich Strange Legacy - RPG runterlade die Deutschen Texte nicht mehr funktionieren für die Kampagne so wie weitere Teile ( Menü und ein paar andere Sachen sind...

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Users’ Forum • Re: RecallList to Another Campaign

There's no built-in functionality for that, if that's what you're asking.Statistics: Posted by Pentarctagon — Today, 5:14 am

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