WML Workshop • Re: [solved] where I can use [lua] and it's return value, what...
So it looks like you can't do this either, which is unfortunate as I have multiple objects I'd like to insert.Code: #ifdef NONONO [modify_unit] [filter] id=$unit.id [/filter] [foreach] array=my_items...
View ArticleMultiplayer Development • Unit HP and Costs
Elvish Champion feels too OP.Too much hp for a unit with both good melee and ranged attacks so he will retaliate strong against any attack also has good defense terrain and no real weakness.Also level...
View ArticleScenario & Campaign Development • Re: The Sun Engineers - Add-on campaign
Finished playing campaining few days ago. I was suprised by one scenario where Dolith become forest spirit (elf?) and fight with river spirit (merman?). How should I understand it? Is that just...
View ArticleScenario & Campaign Development • Re: [Campaign] Electrifyre: An...
That is...a bug. He's to be "barely alive" and "unconscious". So he may just be stronbow lying on ground until we get on his hex Statistics: Posted by holypaladin — Yesterday, 5:31 pm
View ArticleTournaments • Re: [In Progress] Mini Maps League on 1.18
I must say I have not enjoyed wesnoth so much for a many,MANY years. I love this 1v1 minimap league, so much fun with it . Gj fora great add-onStatistics: Posted by wtf_is_this — Yesterday, 5:43 pm
View ArticleScenario & Campaign Development • Re: Asheviere's Dogs - 1.18 campaign!
Yesterday I almost finished the campaign (except for the last scenario). My rating is definitely good, the civil war was portrayed very well, the characters were well written, the relationships of the...
View ArticleIdeas • Names/titles of necromancers
Many necromancers and liches bear the name/title Mal what seems to be some common name for necromancers. Sometimes, however, it seems to be some distorted form of the necromancer's first name after...
View ArticleCoder’s Corner • Re: Seeking tricky WML examples
Expanding a macro inside a string (inside quotes) that contains itself quotes is specifically made an error. So it's not that the macro is expanded and the result is somehow invalid. You cannot get...
View ArticleScenario & Campaign Development • Re: Roar of the Woses
That would be me (again). I hadn't paid much attention to it for awhile, but after it was ported, I went through and fixed a bunch of errors that crept in through the process (mostly map mask...
View ArticleIdeas • Re: Names/titles of necromancers
Canonically, necromancers choose a name, and using a variation of their original name seems to be common. Hyphenated forms are also popular. IIRC, the followers of Mal-Ravanal used "Mal" to identify...
View ArticleWML Workshop • negative ai aggression
https://wiki.wesnoth.org/AiWML#List_of_AI_AspectsIf 'aggression=1', no negative contributions are added to the score. Thus, the AI disregards damage done to its own units and selects attacks based...
View ArticleWML Workshop • Re: negative ai aggression
I'm tired of standing in an enemy keep, pounding away at the leader and never being attacked in return.I think there are other AI parameters which affect this, too. (e.g., passive_leader)Statistics:...
View ArticleScenario & Campaign Development • Re: The Rootless
What a fun campaign. Has it all - big battles, heroes, dungeon crawl, an apocalyptic ending. But what's this... a bonus scenario... and a warning from Anekron, that I might yet regret playing this...
View ArticleLua Labs • [GUI] dynamic widget definition
I'm building a preferences menu. Preferences can take multiple forms, such as the simple bool for which I am using a checkbox/button. I use a table to hold preferences, along with things like their...
View ArticleLua Labs • Re: [GUI] dynamic widget definition
Now for the float, I'd like to use a slider, and that slider's minimum and maximum values and step size aren't known when I create the node definition, and it appears they cannot be modified on the...
View ArticleArt Contributions • Re: Call for mainline portraits and story art
Female CaptainWait, Female Captain? Please, excuse my ignorance, but are you talking about the Sergeant/Lieutenant line?Statistics: Posted by LegendofFlower — Today, 2:21 am
View ArticleLua Labs • Re: two [grid] tags
That's what [stacked_widget] is for.Statistics: Posted by Celtic_Minstrel — Yesterday, 11:35 pm
View ArticleTournaments • Re: [Join] Double Style Tournament - 2v2 Tourney #4
VictoriaStatistics: Posted by StonyDrew — Today, 12:00 am
View ArticleDevelopers’ Discussions • Mainline Campaign Design [1.20 and beyond]
Hi all! It's been requested a few times so I'm putting here some in progress and upcoming projects for the mainline campaign lineup. To begin with, I'd like to mention that it's a goal of mine to put...
View ArticleDevelopers’ Discussions • Re: Mainline Campaign Design [1.20 and beyond]
Sounds like a lot of good changes and a lot of improvements to make the campaigns more interesting One question: are there any plans to have another MP campaign now that LoW is going back to being...
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