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WML Workshop • Re: status invulnerable

Regarding how invulnerable works, it just forces the hit chance to zero.danke)Statistics: Posted by KanoFromMK — Yesterday, 9:41 pm

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Faction & Era Development • Re: Ageless Era - Current Version: 4.33

Commenting that the first confirmed wave of changes been officially added, which will occur in the next release, still there are some points I would like to listen an opionion about certain things.But...

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WML Workshop • traits

How can i convert traits from specific campaigns to those traits that come by default (like skirmisher or submerge)I wanted to just copy everything (imo) relevant to "disengage" trait but it doesn't...

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WML Workshop • Re: traits

You should clarify what you mean by doesnt work.Statistics: Posted by Ravana — Yesterday, 11:30 pm

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Lua Labs • Re: Custom dialog placement

gui.show_narration is written in C++, so while technically yes it could be reused, that doesn't help you any. Unless the placement is done in the WML – you're welcome to take a look.Statistics: Posted...

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Coder’s Corner • Re: Seeking tricky WML examples

Well, if I understand correctly, this definition would also work fine.Code: #define MY_FORMULA" (if(a = b,12,22)) "#enddefOk, I just realized due to my experience with other markup languages (and...

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Tournaments • Re: [In Progress] Afterlife Rated Hi 1.16 Season

Thats a ridiculous insinuation you're making. Around a quarter of the people you see in afterlife don't report any games at all and have only unfinished games. I have only started reporting my wins...

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Lua Labs • Re: Can add-on register key pressed while gui.show_dialog is...

A text_box, focus(), and on_modified?Sorry, I'll be quiet now.Statistics: Posted by white_haired_uncle — Today, 3:04 am

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Technical Support • Re: Can Add-on be batch downloaded in later update?

From the add-on publisher's perspective: one could also upload "meta-addons" to the add-on server that simply list all of the desired add-ons as dependencies.Statistics: Posted by egallager — Today,...

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WML Workshop • Re: Terrain - cave path, castle overlay, lit

I'm not entirely sure what you are trying to do, and there is no way to get a lit cave path castle, but you could use lit on any existing castle.Here is an example with a troll encampment with troll...

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Technical Support • Re: Graphical bug ?

It's a known side effect of the rendering overhaul that was done during 1.17: https://github.com/wesnoth/wesnoth/issues/8728Statistics: Posted by Pentarctagon — Yesterday, 8:37 pm

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Scenario & Campaign Development • Re: Waves of Distant Shore - Campaign

Version 1.0.8!!!Changelog:Spoiler: • Included proofreading suggestions by Konrad2• Updated End Credits, Konrad2 nick has been added under the Text Proofreading Label...and again, great thanks to...

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Scenario & Campaign Development • Case of the Missing Scepter for 1.18

Hardly any changes needed to upgrade from 1.12 to 1.18. Yes, 1.18, yeah!Images, most problems were around images, including that images had to be in the "images" directory. That took me a long time to...

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Scenario & Campaign Development • Re: In Defense of Kharos

Hello, just to say that I enjoyed this campaign very much. I found the first and second scenarios to be excellent challenges, and then the subsequent scenarios much easier. White Warriors seem a...

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Heir to the Throne • Re: Scenario 1: The Elves Besieged

(1) What difficulty level and Wesnoth version have you played the scenario on?Wesnoth 1.18 Lord(Challenging)[/list][/list](2) How difficult did you find the scenario? (1-10) [1]5 - as difficult as you...

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Faction & Era Development • Re: The Great Steppe Era (1.16,1.18 add-on...

Hi FD! Thanks for bringing this great add-on to the game! I love it.However I think there are some issues with the lua conflict during my game. Please see the attached...

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Lua Labs • Re: [GUI] various questions on lining stuff up

I fixed issue #1 by setting vertical_alignment="top" on the column that contains the grid that contains the left "half" of the dialog.Code: local dialogDefinition = { T.tooltip { id = "tooltip" },...

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Technical Support • Re: Add-on and game crashes when terrain has more than 4...

It even corrupts the map editor. I can not load the map editor any more, while this corrupted campaign is inside my add-on folder.Statistics: Posted by Heindal — Yesterday, 8:59 pm

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WML Workshop • Re: [anitmation] conditionals

Thanks. Looking at that got me thinking that I don't necessarily need to concentrate on [death], since if my unit hits on offense he's going to die. I'd still like to get the filters working...

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Art Contributions • Call for mainline portraits and story art

Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these...

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